ADVANCED TOPICS IN COMPILER DESIGN
CODE GENERATION FOR OBJECT ORIENTED LANGUAGES
Question
[CLICK ON ANY CHOICE TO KNOW THE RIGHT ANSWER]
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Class
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Copy
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Client
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Compile
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Detailed explanation-1: -In object-oriented programming, a class is a blueprint for creating objects (a particular data structure), providing initial values for state (member variables or attributes), and implementations of behavior (member functions or methods).
Detailed explanation-2: -A class is the blueprint from which individual objects are created.
Detailed explanation-3: -A blueprint, or class, contains a set of attributes and behaviors that define an object. Let’s design a tree object in code using a class. The attributes might be height, trunk diameter, and maybe even tree type. Every tree has these properties or attributes, but their values might not be the same.
Detailed explanation-4: -Definition: A class is a blueprint or prototype that defines the variables and methods common to all objects of a certain kind. For example, you could create a bicycle class that declares several instance variables to contain the current gear, the current cadence, and so on, for each bicycle object.
Detailed explanation-5: -Class–a blueprint for objects. A class is a user-defined type that describes what a certain type of object will look like.