COMPUTER FUNDAMENTALS

EMERGING TRENDS IN COMPUTING

VIRTUAL AND AUGMENTED REALITY

Question [CLICK ON ANY CHOICE TO KNOW THE RIGHT ANSWER]
The layer used to manage game assets, is?
A
Application Layer
B
AR Layer
C
OS/Third Party Layer
D
Tracking Layer
Explanation: 

Detailed explanation-1: -The application layer sits at Layer 7, the top of the Open Systems Interconnection (OSI) communications model. It ensures an application can effectively communicate with other applications on different computer systems and networks.

Detailed explanation-2: -Accessing networks and directories The ability to access information from websites is an example of the application layer. Users access all network services and applications at this level. It allows you to find information and locate data through network directory services.

Detailed explanation-3: -Fast-paced multiplayer games (first person shooters, arena games, etc), use UDP protocol to sync player movement and update game state. UDP headers are ideal for sending these game updates at a ridiculously fast speed, but messages are not guaranteed (because the next message is coming so fast behind).

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