EMERGING TRENDS IN COMPUTING
VIRTUAL AND AUGMENTED REALITY
Question
[CLICK ON ANY CHOICE TO KNOW THE RIGHT ANSWER]
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The company pioneered the first virtual reality suits and headsets that were used to train athletes.
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The company designs moving seats that use data and sensors to recreate the experience of live sports.
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The company premiered plans for augmented stadiums that will overlay graphics on stadium fields.
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Both details reflect the view that the development of new VR technology can let spectators feel like athletes.
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Detailed explanation-1: -In mixed-reality eSports, athletic performance in the real world is transferred into a virtual space so that the athletes can interact and compete against each other remotely.
Detailed explanation-2: -Virtual reality is the use of computer technology to create simulated environments. Virtual reality places the user inside a three-dimensional experience. Instead of viewing a screen in front of them, users are immersed in and interact with 3D worlds.
Detailed explanation-3: -VR applications started as entertainment application in games but after that expanded to many fields but still evolving in the fields of entertainment solutions including theatres, theme parks, sports and musical events as the audience is more engaged with interactive 3D objects projected with using VR headsets.