COMPUTER SCIENCE AND ENGINEERING
COMPUTER GRAPHICS
Question
[CLICK ON ANY CHOICE TO KNOW THE RIGHT ANSWER]
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Can you specify the location of a light source in OpenGL?
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Yes
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No
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Either A or B
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None of the above
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Explanation:
Detailed explanation-1: -In OpenGL, and most graphics systems, lights can be at a point in space or at infinity. We’ll always use a 4D vector to describe the position of a light. The vector has values x, y, z, and w. If w is 1.0, we are defining a light at a point in space.
Detailed explanation-2: -The OpenGL lighting model considers the lighting to be divided into four independent components: emissive, ambient, diffuse, and specular. All four components are computed independently and then added together.
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