COMPUTER SCIENCE AND ENGINEERING
COMPUTER GRAPHICS
Question
[CLICK ON ANY CHOICE TO KNOW THE RIGHT ANSWER]
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Detailed explanation-1: -Inside the frame buffer the image is stored as a pattern of binary digital numbers, which represent a rectangular array of picture elements, or pixels. In the simplest case, where we wish to store only black-and-white images, we can represent black pixels by Is in the frame buffer, and white pixels by Os.
Detailed explanation-2: -Most modern graphic systems are raster-based: screen display is array (raster) of pixels (picture elements). Each pixel corresponds to a location on the screen. Pixels are stored in part of memory called the frame buffer.
Detailed explanation-3: -A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame.
Detailed explanation-4: -The number of pixels stored in the frame buffer of a graphics system is known as Resolution.
Detailed explanation-5: -The term “frame buffer” traditionally refers to the region of memory that holds the color data for the image displayed on a computer screen. In WebGL, a framebuffer is a data structure that organizes the memory resources that are needed to render an image.