COMPUTER SCIENCE AND ENGINEERING
COMPUTER GRAPHICS
Question
[CLICK ON ANY CHOICE TO KNOW THE RIGHT ANSWER]
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modelling co-ordinates
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vector co-ordinates
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viewing co-ordinates
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device co-ordinates
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Detailed explanation-1: -Option C is correct, Explanation-Vector co-ordinates are NOT used in 2D viewing transformation.
Detailed explanation-2: -Which of the following co-ordinates are NOT used in 2d viewing transformation? Explanation: Vector co-ordinates are used to denote vectors which are physical quantities having magnitude as well as direction.
Detailed explanation-3: -Two-dimension viewing in Computer graphics is a technique to map the world coordinates system (actual coordinates of the object in the real world) to device coordinates (actual coordinates of the object on the output screen like a monitor).
Detailed explanation-4: -Window to Viewport Transformation is the process of transforming 2D world-coordinate objects to device coordinates. Objects inside the world or clipping window are mapped to the viewport which is the area on the screen where world coordinates are mapped to be displayed.