COMPUTER SCIENCE AND ENGINEERING
THEORY OF COMPUTATION
Question
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State, Start state, Accept state and transition


State, Slow state, Fast state and Progression


Start, Go state, Stop state and Halt


Begin state, Engage state, Process and Halt

Detailed explanation1: Finite State Machine is defined formally as a 5‐tuple, (Q, , T, q0, F) consisting of a finite set of states Q, a finite set of input symbols , a transition function T: Q x →Q, an initial state q0 ∈ Q, and final states F ⊆ Q . FSM can be described as a state transition diagram.
Detailed explanation2: The transition function can be represented as T(current state, current input symbol) next state. For instance if q0 is the current state and 0 is the current input symbol, then the transition function is T(q0, 0) q1.
Detailed explanation3: Definition: If a finite state machine finishes an input string and is in an accepting state, the string is accepted or considered to be valid. See also recognizer. Note: A machine may enter an accepting state, then leave it.