VISUAL BASIC

INTRODUCTION TO NET

APPLICATION DEVELOPMENT

Question [CLICK ON ANY CHOICE TO KNOW THE RIGHT ANSWER]
It is a visual modeling language that provides a visual means of developing and documenting object-oriented software and systems.
A
QML
B
AML
C
UML
D
KML
Explanation: 

Detailed explanation-1: -UML is a pictorial language used to make software blueprints. UML can be described as a general purpose visual modeling language to visualize, specify, construct, and document software system. Although UML is generally used to model software systems, it is not limited within this boundary.

Detailed explanation-2: -The UML is a graphical language for visualising, specifying, constructing, and documenting the artefacts of a software-intensive system. The UML represents a collection of best engineering practices in the modelling of large and complex systems.

Detailed explanation-3: -UML is a combination of several object-oriented notations: Object-Oriented Design, Object Modeling Technique, and Object-Oriented Software Engineering. UML uses the strengths of these three approaches to present a more consistent methodology that’s easier to use.

Detailed explanation-4: -Definition: UML stands for Unified Modelling Language. It is a generic developmental modelling language used for analysis, design and implementation of software systems. The purpose of UML is to provide a simple and common method to visualise a software system’s inherent architectural properties.

Detailed explanation-5: -UML is a visual language that provides a way for software engineers and developers to construct, document and visualize software systems. While UML is not a programming language, it can provide visual representations that help software developers better understand potential outcomes or errors in programs.

Detailed explanation-6: -Models are abstract representations of a system. A model uses UML or other notation to describe a system at various levels of abstraction. Models often contain one or more diagrams that display an aspect of a model or a subset of the model’s elements graphically.

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