FUNDAMENTALS OF COMPUTER

COMPUTER PROGRAMMING FUNDAMENTALS

WHAT IS PROGRAMMING

Question [CLICK ON ANY CHOICE TO KNOW THE RIGHT ANSWER]
describes properties of a set of objects, like a blueprint
A
class
B
object
C
property
D
superclass
Explanation: 

Detailed explanation-1: -Definition: A class is a blueprint or prototype that defines the variables and methods common to all objects of a certain kind. For example, you could create a bicycle class that declares several instance variables to contain the current gear, the current cadence, and so on, for each bicycle object.

Detailed explanation-2: -A class is the blueprint from which individual objects are created.

Detailed explanation-3: -A blueprint for a software object is called a class. Common behavior can be defined in a superclass and inherited into a subclass using the extends keyword.

Detailed explanation-4: -In object-oriented programming, a class is a blueprint for creating objects (a particular data structure), providing initial values for state (member variables or attributes), and implementations of behavior (member functions or methods).

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